## History

### 1.11.1
* [Add 26.1 to feature sets (#133)](https://github.com/PrismarineJS/prismarine-physics/commit/f195208783171878b7da7ffd4855fcc5ca9253c7) (thanks @Mikulasz12)
* [Merge pull request #131 from PrismarineJS/dependabot/npm_and_yarn/vec3-0.2.0](https://github.com/PrismarineJS/prismarine-physics/commit/72b4c78278b4c3a6c9ecea2fef8fce6b27aee2b4) (thanks @rom1504)
* [Bump vec3 from 0.1.10 to 0.2.0](https://github.com/PrismarineJS/prismarine-physics/commit/6beb8ce90e284620322c86f2928ca8418cc478de) (thanks @dependabot[bot])

### 1.11.0
* [Update CI to Node 24 (#129)](https://github.com/PrismarineJS/prismarine-physics/commit/7be0b38f547f186d41fc9cda8841cacf8f2fd80a) (thanks @rom1504)
* [Fix incorrect elytra physics (#123)](https://github.com/PrismarineJS/prismarine-physics/commit/be7f91bb4ec85e1b1f4ccfa1a33607e9cdfdf92c) (thanks @BossFlea)
* [fix: add scaffolding to climbable blocks and 1.21 to climbUsingJump (#126)](https://github.com/PrismarineJS/prismarine-physics/commit/06543978564247457c6ac3255c666d64a99c4de4) (thanks @jerry1091)
* [Fix publish condition for npm-publish v4 (#128)](https://github.com/PrismarineJS/prismarine-physics/commit/45d7e992c58e0f60c18eee633adad783c3e64e0f) (thanks @rom1504)
* [Switch to trusted publishing via OIDC (#127)](https://github.com/PrismarineJS/prismarine-physics/commit/f34e1d48ece5329d443c58624e2fb55ba3d5cc03) (thanks @rom1504)
* [node 22 (#122)](https://github.com/PrismarineJS/prismarine-physics/commit/37d8d0b612de347b2e132e270642fec108d4f2ec) (thanks @rom1504)

### 1.10.0
* [Fix `.isOnLadder()` condition (#111)](https://github.com/PrismarineJS/prismarine-physics/commit/03b2e447b7f867257b8e50170439be8ca8e51743) (thanks @szdytom)
* [Bump mocha from 10.8.2 to 11.0.1 (#119)](https://github.com/PrismarineJS/prismarine-physics/commit/4a1d37c91915522d824b2d4170fce135926ce6e5) (thanks @dependabot[bot])
* [Use new block.isWaterlogged over reading block properties (#120)](https://github.com/PrismarineJS/prismarine-physics/commit/5cbba64ec457c6b5fa18002e57b87c8c584abb94) (thanks @extremeheat)

### 1.9.0
* [add 1.21 to proportionalliquidgravity setting (#117)](https://github.com/PrismarineJS/prismarine-physics/commit/4986c8e395773e770d461db06bce38f9faed0757) (thanks @Madlykeanu)

### 1.8.0
* [Add support for elytra and rockets (#106)](https://github.com/PrismarineJS/prismarine-physics/commit/04351b4c5fa73e9eb7ca79b88c63f5bef59b5645) (thanks @lkwilson)
* [Fix "flowing" liquids not being included (#105)](https://github.com/PrismarineJS/prismarine-physics/commit/1f95aaad67684b381aedeb0a990e93dbb03025d0) (thanks @Flonja)
* [Update index.js (#104)](https://github.com/PrismarineJS/prismarine-physics/commit/dd159da044af4959f9fd8d7d97c14921e7288c1e) (thanks @Vakore)
* [Fixed airborne movement factor for sprinting (#75)](https://github.com/PrismarineJS/prismarine-physics/commit/116bb6fe3ae5066d53cedb69683a5fdb497c470d) (thanks @olie304)
* [Add command gh workflow allowing to use release command in comments (#102)](https://github.com/PrismarineJS/prismarine-physics/commit/6797491346be0ef1572aac94c78b2a1377982d54) (thanks @rom1504)
* [Fix 1.17 & 1.18 effect names (#101)](https://github.com/PrismarineJS/prismarine-physics/commit/cc7ae73d6929689645e77c7ba26bf0dcc4bc1e01) (thanks @killbinvlog)

### 1.7.0

* 1.20
* add pitch

### 1.6.0

* Fix left and right (@Kashalls)
* Fix 1.19 Water Physics (@ATXLtheAxolotl)

### 1.5.2

* Fix publish.yml

### 1.5.1

* fix deleteAttributeModifier function (@bendgk)

### 1.5.0

* bump mcdata

### 1.4.0

* add movementSpeed attribute support
* support 1.18

### 1.3.1

* Add pitch speed

### 1.3.0

* support 1.17.0 (thanks @Archengius)

### 1.2.2

* Fix jump floating point value

### 1.2.1

* Fix airdrag value

### 1.2.0

* Add edge security when sneaking

### 1.1.0

* Support climb using jump (1.14+)

### 1.0.8

* Fix NBT enchantment issue on 1.13 clients (thanks @embeddedt)

### 1.0.7

* Use prismarine-nbt to cleanly handle nbt + check for name enchantments post-flattening

### 1.0.6

* fix Depth Strider Enchantment not working

### 1.0.5

* Handle missing nbt data for boots

### 1.0.4

* Fix null block error

### 1.0.3

* Improve 1.13+ physics (thanks @IdanHo)

### 1.0.2

* Fix undefined block when chunk not loaded

### 1.0.1

* Account for bounding boxes below player (thanks @zubearc)

### 1.0.0

* initial implementation
